If your helicopter features optical equipment you can zoom in and out in 1st person view with ‘F’ button (by default). To see whether you can zoom with a weapon, check HUD under the weapon name.
Scouts have the ability to mark targets so that other teammates can see them from long distances and engage from a safe range. This nets the scout pilot a TON of points when your teammates kill the targets and you … Read More
These are countermeasures to prevent a weapon system with guided missiles to lock on the helicopter. These are used by MANPADS and helicopters with weapon slot five. After firing flares the helicopter is safe for at least six seconds. Additionally, … Read More
• door gunners shoot at soldiers and at stationary Anti Air guns on their own. • they recognize hostiles at a greater distance than the player. This means they are very useful to find and attack hiding soldiers. • hostile … Read More
• This is exclusive for scout helicopters. • Use this to direct mortar fire. You can command up to six mortar squads at a time. • You can zoom in with ‘F’ • If multiple scout helicopters are using their … Read More
These powerful weapons need to lock on a target. Keep the target in the center of the screen to lock on. If this process gets disturbed by flares the process restarts from the beginning. The higher and closer a target … Read More
• These missiles are guided by yourself. They aim the spot your cursor is pointing on. • You can only shoot and guide one missile at a time. • If you switch the weapon slot while ATGM is in the air … Read More
Gun Pods are detachable containers with machine guns or automatic cannons which are mounted externally. Therefore, Weapon slot 3 may contain exactly the same range of weapons as Weapon slot 1 (even grenade launchers may be mounted on pods).
These are unguided rockets. Depending on the generation these spread relatively wide and don’t keep their level.
Main gun with unlimited ammo (it will be reloaded automatically when you are out of ammo, or with R button).