Mark Hostiles (‘B’)

with No Comments

Scouts have the ability to mark targets so that other teammates can see them from long distances and engage from a safe range. This nets the scout pilot a TON of points when your teammates kill the targets and you … Read More

IRCM / Flares (‘Q’)

with No Comments

These are countermeasures to prevent a weapon system with guided missiles to lock on the helicopter. These are used by MANPADS and helicopters with weapon slot five. After firing flares the helicopter is safe for at least six seconds. Additionally, … Read More